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Devlog

  • a campaign
    March 22, 2024 by gatr#devlog, #patchnotes
    i'm only gonna blame perfectionism a little bit for this one, but it *is* the main reason I didn't release this the same week as the last post. i'm just gonna live with only fixing the main "performan... Continue reading
  • I'm not dead!
    February 27, 2024 by gatr#devlog
    I mean this is my thesis, after all. I would like to complete my degree just so people - i dunno, take me slightly more seriously? i think it's mostly fields like biz and law that actually has issues... Continue reading
  • i jumped the gun a little
    January 09, 2024 by gatr#patchnotes
    okay so i got a little excited and also was too tired to notice that enemies were still attacking while they were dead. new patch changes some text that was wrong, some text that could have been bette... Continue reading
  • I don't really know how to devlog lol
    January 09, 2024 by gatr#featuring sidetrack from the "gator gets sidetracked" series, #devlog
    I should talk about what I did to get where I am, but it doesn't really feel that special. hbomberguy recently said something along the lines of "creatives often undervalue what they can do because th... Continue reading
  • Rationale/Inspiration
    December 09, 2023 by gatr#devlog
    Stagger mechanics are commonplace in action games, from the humble "hitstun" present in nearly everything, to games where it is the focal point, like Nioh, recent entries of Final Fantasy, and Armored... Continue reading
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